Constraints and choices for reading

doors-choices

Here is a very recent find: an illustration of how a simple collection of facts can become an engrossing adventure. Tom Kuhlmann writes about converting an electronic template to create a gamified activity, but for me the tech side of things is not as interesting as the whole approach. Imagine you have a series of short bios, or other texts about several characters. Normally, you would add a picture to each text, and that’s it. What you could do, however, is to add an interesting context and a challenge: the texts become interviews after an incident or crime, and you are a police detective who has to put the pieces of puzzle together. And then, very importantly, you introduce some constraints: each text is worth a number of points, and you can read only about several people before you are ‘ousted out of the building’.  So, from static passive reading you are moved into the realm of critical thinking: who do I choose, how do I continue my search and not fail? Interesting stuff, and seems easy enough on the surface (probably not so easy when you start building those activities, but at least now I know how they work!).

P.S. The principle of the activity reminds me of one of my favourite educational games – The Quandary. Has anyone ever tried it?

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